Gamasutra: Simon Carless’s Blog – Video Game Deep Cuts: Summer In Mara’s Shipbreaker Wildfire
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Actually, the very first game I worked on as a pro game designer was bundled with a 3D card.]
It’s issue number 200 (I think!) of Video Game Deep Cuts on Substack, so thanks for all of those still sticking around.
Nowadays, betwen 2,500 and 3,000 people actually open and read each of these newsletters across Substack and Gamasutra, and as many as 250 click through on each individual link, so… that’s great! Will keep it going as long as I can…
– Simon, curator
The Current: New(er) Games To Consider
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Hardspace: Shipbreaker (PC, Early Access) is an impressive-looking first person salvager (FPS?) where the focus is on looting derelict spaceships.
The Culture: Game Culture & Deep Dives
The Past: Game History
The Other Goodness
Thanks for reading, and see you next week.
Simon.
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